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Various Beretta 92FS Skins [Part 2]

Part 2 of this mod emphasizes more on the 'obscure' part of the guns' texture variants, two fictional and one arguablly real.

Gold, Samurai Edge and Chromosynth.

If you know the Resident Evil franchise, you know Samurai Edge. This one is more reminiscent of Wesker's version.
Chromosynth is a fictional sci-fi company of my own invention, they make Black&White weapons with their logos in it, where the gimmick is that they allow their glow parts to be changed to any colour. Their motto is "Creativity is THE powerful weapon".

The Cover itself.

The Cover itself.

Idle view of the Gold variant.

Idle view of the Gold variant.

Side view of the Gold variant.
I tried my best to make this look like real gold, but virtually impossible in such an old engine.

Side view of the Gold variant.
I tried my best to make this look like real gold, but virtually impossible in such an old engine.

Idle view of the Samurai Edge variant.

Idle view of the Samurai Edge variant.

Side view of the Samurai Edge variant.
Intentionally made the slide look dark and unreflective compared to the frame and barrel.

Side view of the Samurai Edge variant.
Intentionally made the slide look dark and unreflective compared to the frame and barrel.

Idle view of the Chromosynth variant.

Idle view of the Chromosynth variant.

Artistic ingame idle of the Gold variant.

Artistic ingame idle of the Gold variant.

Artistic ingame vertical view of the Samurai Edge variant.

Artistic ingame vertical view of the Samurai Edge variant.

Artistic ingame reload view of the Chromosynth variant. This one uses Teal glow.

Artistic ingame reload view of the Chromosynth variant. This one uses Teal glow.

Side view of the Chromosynth variant.
Looks a lot like a plastic toygun, especially with the white glow. If this fools enemies, then it's a good gun.

Side view of the Chromosynth variant.
Looks a lot like a plastic toygun, especially with the white glow. If this fools enemies, then it's a good gun.